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Cognititon and Gaming

Posted on February 28, 2008March 31, 2008 by Lori

As I read through Chapters 5-6 of the Gibson et al text, I collected these thoughts:

3D Learning Environments — depending upon age and computer experience; learners have different ways of understanind a 3D learning environment.  For the Gen Y’ers it is second nature to them — intuitively understood.  For the newest generation, I am understanding that predictions are that they will not only readily adapt to a gaming environment for learning, but expect it!  I am already seeing that in my young children.

Jones & Bonack (Gibson, p. 92) stated that a 3D online learning environment could "improve a student’s interaction and discourse.  I believe that this is true.  I find it very easy to approach someone I don’t even know in SL and ask them something.  This is something that I lack in social graces in the RL!  🙂

Constructivism applied to Learning in SL especially with games and simulations

Knowledge is Social – SL lends itself to this with its collaborative groups and friends
Learning is Participatory – as communities emerge, common goals are developed and instilled
Learning Leads Development – as Learners learn to "create" or "build" in SL, the shared goals produce tangible results
Knowledge Emerges from Meaningful Activity with Others  – a knowledge base is developed by the group
Learning Dispositions – besides simply knowing and doing, roles develop that support a "scaffolding" for learning.

Important issues for Providers to consider include:
Determining target audience for learners:  experience, access, etc.
Develop a support system for learning – stable learning environment
Don’t get stuck in a given LMS or Virtual World — learn how to effectively create reusable learning objects making migration to the latest tool less problematic.

Important issues for Users to consider include:
Ask questions and respond with answers — interact with fellow learners
Provide additional information when you have it
Serve as a support person

Category: Boise State Class, Computer Graphics/Game Development, Teaching and Learning

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